Description
22 Gear Cards
Both players try to score while trying to avoid the white barrier magnets in the middle of the game field
From the campus of Miskatonic University to the gang-run speakeasies and storefronts
93 game cards
build structures like research stations
ACR: Sword of Feast and Famine (Foil) Classic Game 22 Gear CardsEquipped creature gets +2 +2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2}
Exchange/Return Notes
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