Description
keeping everything in its place
+1: Target creature gets +3/+3 and gains flying until end of turn
cartoon-like art style of First Journey makes the game attractive to young and young-at-heart players
This slow-building deck combines the power of Fire and Grass types to fan a small flame into a raging inferno
“Your party meets in a local tavern
DMR: No Mercy (Borderless) Cooperative keeping everything in its placeWhenever a creature deals damage to you, destroy it.
Exchange/Return Notes
- We offer a 30-day return/exchange service after receiving.
- Final sale items are not eligible for returns or exchanges.
- To process your return/exchange, please contact us at [email protected]
- Please click here for more details>>> Return & Exchange Policy
























